Oct 30, 2010, 03:20 PM // 15:20
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#21
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Quote:
Originally Posted by Calista Blackblood
But ends when they take damage..I don't think you can clear the chamber by laughing the aatxes to death.
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No need to kill aatxes.
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Oct 30, 2010, 03:31 PM // 15:31
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#22
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by P_A_A
No need to kill aatxes.
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Ahh sarcasm,wasted on so many
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Oct 30, 2010, 04:24 PM // 16:24
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#23
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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^ Because "laughing the aatxes to death" isn't sarcasm aight ?
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Oct 30, 2010, 04:47 PM // 16:47
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#24
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Shadow Meld.
Lamest Assassin elite anyway. And there are some pretty lame ones.
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Oct 30, 2010, 06:12 PM // 18:12
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#25
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by YornStar
Damn, Amity and Second Wind are really bad skills. I'm a Legendary Skill Hunter and I honestly don't remember them.
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QFT. I did remember Second Wind from that time in 2006 some guild won a tourney by running 2 Second Wind eles.
But Amity... hot damn. I was puzzled, looked it up on wiki, and was like, "whoa."
I'd say The Power is Yours! Though. It's simply not worth it unless spammed every 3 seconds, and running a build built around spamming a skill every 3 seconds is simply... not fun.
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Oct 30, 2010, 09:55 PM // 21:55
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#27
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Second Wind
Amity
and looking at it I see no real time you would use Ether Prodigy unless you could burn through energy really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fast or had a small energy pool
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Oct 30, 2010, 11:23 PM // 23:23
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#28
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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Quote:
Originally Posted by Gennadios
I'd say The Power is Yours! Though. It's simply not worth it unless spammed every 3 seconds, and running a build built around spamming a skill every 3 seconds is simply... not fun.
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TPiY! is the most powerful paragon energy management elite skill (okay, it's the only one). The paragon gets - depending on leadership - ~6 energy every 4 adrenaline strikes (basically nothing) that is comparable to Soul Reaping. It's also nice for keeping echoes up.
The downsides: GftE! (PvE, the PvP version has a nasty cooldown) does basically the same thingand most of the echos aren't really worth maintainig.
/Edit: Ops, forgot to mention that it triggers Finales
/Edit2: @Amnity on Aaxtes: Wouldn't it be theroratically possible to degen them to death? Life Steal? Grenth's Balance (i think "losing health" is not damage)?
Last edited by Mashiyu; Oct 30, 2010 at 11:28 PM // 23:28..
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Oct 30, 2010, 11:57 PM // 23:57
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#29
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Frost Gate Guardian
Join Date: Jun 2010
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by FengShuiDove
Shadow Meld.
Lamest Assassin elite anyway. And there are some pretty lame ones.
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Deep tank use this. And it seems really beneficial to it.
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Oct 31, 2010, 07:17 AM // 07:17
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#30
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by Mashiyu
The downsides: GftE! (PvE, the PvP version has a nasty cooldown) does basically the same thingand most of the echos aren't really worth maintainig.
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I rest my case. Since we're discussing this in the PvE forum:
Skill 1 gives physical character in the party a 30% chance of crit (at 0 command.) And will return up to 8 energy with a 4 adrenaline charge.
Skill 2 Gives every character including the paragon 1 (at 7+ mot) energy after 3 seconds. Will return up to 8 energy with a 4 adrenaline charge, AND takes up an elite slot.
Hell, even when running a Motagon it makes more sense to run Defensive Anthem for the elite and use Go For The Eyes as energy management.
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Oct 31, 2010, 12:32 PM // 12:32
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#31
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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I'm not a fan of TPiY eigher but I wrote that over-positive post tho remember that it DOES actually something useful.
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Oct 31, 2010, 02:52 PM // 14:52
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#32
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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You put both TPiY AND GFTE on your bar, and suddenly you have enough energy to run scythes or daggers and deal actual damage, something paragons typically have trouble with. There's far worse elites than that.
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Nov 01, 2010, 10:43 PM // 22:43
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#33
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Academy Page
Join Date: Aug 2008
Location: Hawaii
Profession: W/
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Amity looks usable as a running skill, but that 45 second recharge kills it.
Second Wind is usable, but still horrible.
Quick Shot...there's no point to it. Called shot isn't even an elite and makes the arrow move 3 times faster than normal and unblockable. I want to see someone make a decent build for this elite.
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Nov 01, 2010, 11:19 PM // 23:19
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#34
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quick shot WAS useable before they added the 1/2 aftercast to it. It was OK if a bit inferior for fast poison spreading, and it also worked with expert focus as a turret build. But it's just complete trash now.
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Nov 04, 2010, 12:32 AM // 00:32
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#35
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Pre-Searing Cadet
Join Date: Nov 2010
Location: West of Nowhere, Illinois
Guild: Passionate Kiss of Anguish
Profession: E/
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Signet of Midnight
My vote would be Signet of Midnight. It's a decent enough skill, but for an elite it seems pretty underwhelming.
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Nov 04, 2010, 01:47 AM // 01:47
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#36
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Balth's pendulum always seems to show up when smiter monks become popular.
Second Wind saw play after the last change to Ether Prodigy and while it was more prone to interruption, it actually had a higher energy return. It ended unused after the Ether Prodigy concept was abandoned.
Used to run double and triple Amity builds in TA. One of my favorite team builds of all time.
Shatter Storm has seen play a few times, though it's limited to strip spike builds.
Bull's Charge used to be part of the KGYU condi-pressure build.
Shadow Meld saw plenty of play in the Dual-meld HB build.
Power is Yours was one of the last meta Paragon elites, before paragons themselves fell out of meta.
Quick Shot used to be too powerful, but that was before the aftercast and when it was 1/2 cast.
Signet of Midnight used to be rather common in arenas before its most recent nerf.
But there are way worse elites than these.
Marksman's Wager - Ranger's don't need an energy management skill, and if for some reason they do, there are better options than an elite that might backfire and takes up your preparation.
Defiant Was Xinrae - Its Protective Spirit, except its elite, only self targeting, half as effective, and can be interrupted.
Healer's Covenant - Its energy management, except it lowers your healing output, so you have to cast more, and you have -1 energy regen, so it ultimately ends up having no effect on total energy spent and instead lowers the effectiveness of your healing prayers.
Power Flux - Its an elite interrupt, that its only benefit comes when the target successfully casts.
And there is the worst skill. Withdraw Hexes. I'm trying to think of a snarky comment, but just look at that skill. Just look at it.
Last edited by Reverend Dr; Nov 04, 2010 at 01:50 AM // 01:50..
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